Emberslicker: Difference between revisions
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= Effects as Familiars = | = Effects as Familiars = | ||
As a familiar, an Emberslicker gives | As a familiar, an Emberslicker gives its owner +1 to attack damage and rolls and all physical attributes (dexterity, endurance, strength), however giving -2 to charisma and diplomacy. |
Revision as of 22:28, 21 January 2024
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Introduction
Emberslickers are small lizard creatures that are able to surface flames from within their bodies.
Alongside being small, they're also quite agile and move quickly, making them hard to target or tame.
Emberslickers like to go near warm places, where they nest in while absorbing heat for themselves. They often come close to fireplaces, sometimes even sleeping while under the fire.
When an Emberslicker is asleep, it turns dark, looking like a common piece of coal.
Attributes
Attribute | Value | Modifier |
---|---|---|
Charisma | 5 | -2 |
Dexterity | 12 | 0 |
Diplomacy | 0 | -3 |
Endurance | 3 | -2 |
Intellect | 5 | -2 |
Luck | 5 | -2 |
Strength | 2 | -2 |
Will | 8 | -1 |
Stats
Stat | Value |
---|---|
Health | 15 |
Melee Attack Power | 2 |
AP | 8 |
Spells
Fire Flick
AP Cost: 2
Range: 2 units (Ranged)
Effect: The Emberslicker puffs up and shoots a tiny fire ball, which deals 1 damage to a character, +1 for each time it cast this spell this combat.
Charge (Fire)
AP Cost: 0
Range: 0 (Self)
Effect: If the Emberslicker is on top of a fire surface, it gains +2 to attack damage and rolls until end of combat. Cannot be used more than once each turn.
Fire Nature (Passive)
The Emberslicker is immune to fire damage and can walk into fire surfaces with no disadvantage.
Effects as Familiars
As a familiar, an Emberslicker gives its owner +1 to attack damage and rolls and all physical attributes (dexterity, endurance, strength), however giving -2 to charisma and diplomacy.