Cloudram: Difference between revisions

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= Spells =
==Minor Rain==
AP: 2
Range: 1 (Melee)
Continuous (Will be interrupted when attacked or does another action, spend AP cost each turn)
Effect: Shoots water (rain) upon the target. The target gets wet, and must do an easy dexterity roll each turn, which if failed causes 1d4 damage to the target.
==Shoot water==
AP: 4
Range: 3 (Ranged)
Effect: Deal 2d4 damage to the target. On hit, the target gets wet.
==Floaty Nature (Passive)==
AP: 0
Effect: Has +2 to defense rolls.


= Effects as Familiars =
= Effects as Familiars =

Revision as of 22:42, 21 January 2024

Introduction

Cloudrams are shapeshifting creatures very similar looking to clouds shaped like sheep/rams.

They make for good starting familiars since they are non-hostile and easy to care for, as all they need to eat and drink is water.

They are very energetic and tend to follow their companions all the time, but will run away as a group if they are surprised.

Cloudram also tend to rest on its owner's head, almost like a hat.

Attributes

Attribute Value Modifier
Charisma 12 0
Dexterity 8 -1
Diplomacy 0 -3
Endurance 4 -2
Intellect 6 -1
Luck 8 -1
Strength 1 -3
Will 10 0

Stats

Stat Value
Health 20
Melee Attack Power 1
AP 10

Spells

Minor Rain

AP: 2

Range: 1 (Melee)

Continuous (Will be interrupted when attacked or does another action, spend AP cost each turn)

Effect: Shoots water (rain) upon the target. The target gets wet, and must do an easy dexterity roll each turn, which if failed causes 1d4 damage to the target.

Shoot water

AP: 4

Range: 3 (Ranged)

Effect: Deal 2d4 damage to the target. On hit, the target gets wet.

Floaty Nature (Passive)

AP: 0

Effect: Has +2 to defense rolls.

Effects as Familiars

A Cloudram gives its owner a minor levitation enchantment, making the first two units of movement each turn cost 0 AP, and making jumping cost 3 less AP.

Mature Cloudrams allow their companion to access the Cloud Skyway, which allows the companion to fast travel through the sky.