Emberslicker: Difference between revisions

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[[Category:Familiars]]
[[Category:Familiars]]
[[Category:Magical_Creatures]]
[[Category:Magical_Creatures]]
 
{| class="wikitable" style="float:right; margin-left: 10px;
|-
| colspan="2" | [[File:2024-01-18Bamomaki Sketch Emberslicker.jpg|250px]]
|}
= Introduction =
= Introduction =


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When an Emberslicker is asleep, it turns dark, looking like a common piece of coal.
When an Emberslicker is asleep, it turns dark, looking like a common piece of coal.
= Attributes =
{| class="wikitable"
! Attribute
! Value
! Modifier
|-
| Charisma
| 5
| -2
|-
| Dexterity
| 12
| 0
|-
| Diplomacy
| 0
| -3
|-
| Endurance
| 3
| -2
|-
| Intellect
| 5
| -2
|-
| Luck
| 5
| -2
|-
| Strength
| 2
| -2
|-
| Will
| 8
| -1
|}
= Stats =
{| class="wikitable"
! Stat
! Value
|-
| Health
| 15
|-
| Melee Attack Power
| 2
|-
| AP
| 8
|}
= Spells =
== Fire Flick ==
AP Cost: 2
Range: 2 units (Ranged)
Effect: The Emberslicker puffs up and shoots a tiny fire ball, which deals 1 damage to a character, +1 for each time it cast this spell this combat.
== Charge (Fire) ==
AP Cost: 0
Range: 0 (Self)
Effect: If the Emberslicker is on top of a fire surface, it gains +2 to attack damage and rolls until end of combat. Cannot be used more than once each turn.
== Fire Nature (Passive) ==
The Emberslicker is immune to fire damage and can walk into fire surfaces with no disadvantage.


= Effects as Familiars =
= Effects as Familiars =


As a familiar, an Emberslicker can provide a minor warmth enchantment upon their companion, as well as a minor rage enchantment due to their energetic nature.
As a familiar, an Emberslicker gives its owner +1 to attack damage and rolls and all physical attributes (dexterity, endurance, strength), however giving -2 to charisma and diplomacy.
 
As a result, they're a little tricky to bond with, since the companion needs to be able to handle their energy as well as the extra stress caused by the rage enchantment.

Latest revision as of 21:30, 30 January 2024

Introduction

Emberslickers are small lizard creatures that are able to surface flames from within their bodies.

Alongside being small, they're also quite agile and move quickly, making them hard to target or tame.

Emberslickers like to go near warm places, where they nest in while absorbing heat for themselves. They often come close to fireplaces, sometimes even sleeping while under the fire.

When an Emberslicker is asleep, it turns dark, looking like a common piece of coal.

Attributes

Attribute Value Modifier
Charisma 5 -2
Dexterity 12 0
Diplomacy 0 -3
Endurance 3 -2
Intellect 5 -2
Luck 5 -2
Strength 2 -2
Will 8 -1

Stats

Stat Value
Health 15
Melee Attack Power 2
AP 8

Spells

Fire Flick

AP Cost: 2

Range: 2 units (Ranged)

Effect: The Emberslicker puffs up and shoots a tiny fire ball, which deals 1 damage to a character, +1 for each time it cast this spell this combat.

Charge (Fire)

AP Cost: 0

Range: 0 (Self)

Effect: If the Emberslicker is on top of a fire surface, it gains +2 to attack damage and rolls until end of combat. Cannot be used more than once each turn.

Fire Nature (Passive)

The Emberslicker is immune to fire damage and can walk into fire surfaces with no disadvantage.

Effects as Familiars

As a familiar, an Emberslicker gives its owner +1 to attack damage and rolls and all physical attributes (dexterity, endurance, strength), however giving -2 to charisma and diplomacy.