Cloudram: Difference between revisions
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== | [[Category:Familiars]] | ||
[[Category:Magical_Creatures]] | |||
{| style="text-align: center; float:right; margin-left: 10px; | |||
|- | |||
| colspan="2" | '''Young Cloudram''' | |||
|- | |||
| colspan="2" | [[File:717B90A5-E2DC-4D10-A945-A5447FFF912C.png|250px]] | |||
|- | |||
| colspan="2" | '''Mature Cloudram''' | |||
|- | |||
| colspan="2" | [[File:2024-01-18Bamomaki Sketch Cloudram.png|250px]] | |||
|} | |||
Cloudrams are shapeshifting creatures very similar looking to clouds. | = Introduction = | ||
Cloudrams are shapeshifting creatures very similar looking to clouds shaped like sheep/rams. | |||
They make for good starting familiars since they are non-hostile and easy to care for, as all they need to eat and drink is water. | They make for good starting familiars since they are non-hostile and easy to care for, as all they need to eat and drink is water. | ||
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They are very energetic and tend to follow their companions all the time, but will run away as a group if they are surprised. | They are very energetic and tend to follow their companions all the time, but will run away as a group if they are surprised. | ||
== Effects as Familiars | Cloudram also tend to rest on its owner's head, almost like a hat. | ||
= Attributes = | |||
{| class="wikitable" | |||
! Attribute | |||
! Value | |||
! Modifier | |||
|- | |||
| Charisma | |||
| 12 | |||
| 0 | |||
|- | |||
| Dexterity | |||
| 8 | |||
| -1 | |||
|- | |||
| Diplomacy | |||
| 0 | |||
| -3 | |||
|- | |||
| Endurance | |||
| 4 | |||
| -2 | |||
|- | |||
| Intellect | |||
| 6 | |||
| -1 | |||
|- | |||
| Luck | |||
| 8 | |||
| -1 | |||
|- | |||
| Strength | |||
| 1 | |||
| -3 | |||
|- | |||
| Will | |||
| 10 | |||
| 0 | |||
|} | |||
= Stats = | |||
{| class="wikitable" | |||
! Stat | |||
! Value | |||
|- | |||
| Health | |||
| 12 | |||
|- | |||
| Melee Attack Power | |||
| 1 | |||
|- | |||
| AP | |||
| 10 | |||
|} | |||
= Spells = | |||
==Minor Rain== | |||
AP: 2 | |||
Range: 1 (Melee) | |||
Continuous (Will be interrupted when attacked or does another action, spend AP cost each turn) | |||
Effect: Shoots water (rain) upon the target. The target becomes wet and [[Bamomaki_Tabletop_System#Slippery|slippery]], and must do an easy dexterity roll each turn, which if failed causes 1d4 damage to the target, or 2d6 if the cloudram is mature. | |||
==Shoot water== | |||
AP: 4 | |||
Range: 3 (Ranged) | |||
Effect: Deal 2d4 damage to the target, or 3d6 if the cloudram is mature. On hit, the target gets wet. | |||
==Floaty Nature (Passive)== | |||
AP: 0 | |||
Effect: Has +2 to defense rolls, and can float above regular sized characters, so it doesn't need to go around them. | |||
= Effects as Familiars = | |||
A Cloudram gives its owner a minor levitation enchantment, making the first two units of movement each turn cost 0 AP, and making jumping cost 3 less AP. | |||
Mature Cloudrams allow their | Mature Cloudrams allow their owner to access the [[Cloud Skyway]], which allows its owner to fast travel through the sky. |
Latest revision as of 22:01, 30 January 2024
Young Cloudram | |
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Mature Cloudram | |
![]() |
Introduction
Cloudrams are shapeshifting creatures very similar looking to clouds shaped like sheep/rams.
They make for good starting familiars since they are non-hostile and easy to care for, as all they need to eat and drink is water.
They are very energetic and tend to follow their companions all the time, but will run away as a group if they are surprised.
Cloudram also tend to rest on its owner's head, almost like a hat.
Attributes
Attribute | Value | Modifier |
---|---|---|
Charisma | 12 | 0 |
Dexterity | 8 | -1 |
Diplomacy | 0 | -3 |
Endurance | 4 | -2 |
Intellect | 6 | -1 |
Luck | 8 | -1 |
Strength | 1 | -3 |
Will | 10 | 0 |
Stats
Stat | Value |
---|---|
Health | 12 |
Melee Attack Power | 1 |
AP | 10 |
Spells
Minor Rain
AP: 2
Range: 1 (Melee)
Continuous (Will be interrupted when attacked or does another action, spend AP cost each turn)
Effect: Shoots water (rain) upon the target. The target becomes wet and slippery, and must do an easy dexterity roll each turn, which if failed causes 1d4 damage to the target, or 2d6 if the cloudram is mature.
Shoot water
AP: 4
Range: 3 (Ranged)
Effect: Deal 2d4 damage to the target, or 3d6 if the cloudram is mature. On hit, the target gets wet.
Floaty Nature (Passive)
AP: 0
Effect: Has +2 to defense rolls, and can float above regular sized characters, so it doesn't need to go around them.
Effects as Familiars
A Cloudram gives its owner a minor levitation enchantment, making the first two units of movement each turn cost 0 AP, and making jumping cost 3 less AP.
Mature Cloudrams allow their owner to access the Cloud Skyway, which allows its owner to fast travel through the sky.