Coral Nymphs: Difference between revisions

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=Introduction=
=Introduction=


Coral Nymphs are fish humanoids who tend to live underwater or very close to a water source.
Coral Nymphs are fish humanoids.
 
=Background=
 
Coral Nymphs are fish people, who tend to live underwater or very close to a water source.


They tend to need to either drink often or shapeshift to another form to prevent drying up.
They tend to need to either drink often or shapeshift to another form to prevent drying up.
=Mechanics=
==Bonuses==
Coral Nymphs have +1 to Water element rolls and +1 to Intellect.
==Additional Spells and Abilities==
As long as a Coral Nymph has been away from a water source or hasn't drank water in 3 time blocks, they have -1 to Strength and Endurance. Otherwise, they have +1 to Strength and Endurance.
Movement costs 1 action point per unit while a Coral Nymph is swimming.

Latest revision as of 18:32, 4 October 2023

Introduction

Coral Nymphs are fish humanoids.

Background

Coral Nymphs are fish people, who tend to live underwater or very close to a water source.

They tend to need to either drink often or shapeshift to another form to prevent drying up.

Mechanics

Bonuses

Coral Nymphs have +1 to Water element rolls and +1 to Intellect.

Additional Spells and Abilities

As long as a Coral Nymph has been away from a water source or hasn't drank water in 3 time blocks, they have -1 to Strength and Endurance. Otherwise, they have +1 to Strength and Endurance.

Movement costs 1 action point per unit while a Coral Nymph is swimming.