Coral Nymphs: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
=Introduction= | =Introduction= | ||
Coral Nymphs are fish humanoids who tend to live underwater or very close to a water source. | Coral Nymphs are fish humanoids. | ||
=Background= | |||
Coral Nymphs are fish people, who tend to live underwater or very close to a water source. | |||
They tend to need to either drink often or shapeshift to another form to prevent drying up. | They tend to need to either drink often or shapeshift to another form to prevent drying up. | ||
=Mechanics= | |||
==Bonuses== | |||
Coral Nymphs have +1 to Water element rolls and +1 to Intellect. | |||
==Additional Spells and Abilities== | |||
As long as a Coral Nymph has been away from a water source or hasn't drank water in 3 time blocks, they have -1 to Strength and Endurance. Otherwise, they have +1 to Strength and Endurance. | |||
Movement costs 1 action point per unit while a Coral Nymph is swimming. |
Latest revision as of 18:32, 4 October 2023
Introduction
Coral Nymphs are fish humanoids.
Background
Coral Nymphs are fish people, who tend to live underwater or very close to a water source.
They tend to need to either drink often or shapeshift to another form to prevent drying up.
Mechanics
Bonuses
Coral Nymphs have +1 to Water element rolls and +1 to Intellect.
Additional Spells and Abilities
As long as a Coral Nymph has been away from a water source or hasn't drank water in 3 time blocks, they have -1 to Strength and Endurance. Otherwise, they have +1 to Strength and Endurance.
Movement costs 1 action point per unit while a Coral Nymph is swimming.