Bamomaki Tabletop System: Difference between revisions
No edit summary |
No edit summary |
||
Line 47: | Line 47: | ||
====Dexterity==== | ====Dexterity==== | ||
The ability to evade and perform precise moves | The ability to evade and perform precise moves. | ||
====Diplomacy==== | ====Diplomacy==== | ||
The ability to resolve situations peacefully | The ability to resolve situations peacefully. | ||
====Intellect==== | ====Intellect==== | ||
The ability to learn and to solve problems | The ability to learn and to solve problems. | ||
====Luck==== | ====Luck==== | ||
A global modifier to all other modifiers. Also used for rolling rewards/findings | A global modifier to all other modifiers. Also used for rolling rewards/findings. | ||
====Physique==== | ====Physique==== | ||
The ability to carry things and handle physical activity | The ability to carry things and handle physical activity. | ||
Every point grants 5kg of carrying weight. | |||
====Strength==== | ====Strength==== | ||
The ability to use physical strength against something | The ability to use physical strength against something. | ||
Every point grants 2kg of weight capacity. | |||
====Will==== | ====Will==== | ||
The ability to form flow into spells | The ability to form flow into spells. | ||
=Time Blocks= | =Time Blocks= |
Revision as of 22:07, 21 March 2021
Characters
Attributes
- Charisma
- Dexterity
- Diplomacy
- Intellect
- Luck
- Physique
- Strength
- Will
Players will roll 8 d20 dice and set their values to the order they prefer.
Attribute Roll Modifiers
Roll | Modifier |
---|---|
1 | -3 |
2-5 | -2 |
6-9 | -1 |
10-13 | 0 |
14-17 | +1 |
18-19 | +2 |
20 | +3 |
Attribute Descriptions
Charisma
The ability to persuade characters.
Dexterity
The ability to evade and perform precise moves.
Diplomacy
The ability to resolve situations peacefully.
Intellect
The ability to learn and to solve problems.
Luck
A global modifier to all other modifiers. Also used for rolling rewards/findings.
Physique
The ability to carry things and handle physical activity. Every point grants 5kg of carrying weight.
Strength
The ability to use physical strength against something. Every point grants 2kg of weight capacity.
Will
The ability to form flow into spells.
Time Blocks
Days are split into several time blocks, with breaks between them.
This system is flexible and can be changed at the DM's will.
The regular scheme is:
- Preparation
- Morning
- Lunch
- Afternoon
- Evening
- Night
Combat
Characters roll for initiative then follow a turn format to perform actions
Characters have a specific amount of action points they can do per turn. This amount can be increased over time as the character grows.
Once all action points are spent or the character skips their turn, the next character performs their turn.
Unused action points are cumulative to the next turn.