Bamomaki Tabletop System: Difference between revisions

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=Characters=
==Attributes==
Roll 8 d20 dice and set to the order you prefer.
* Charisma
* Dexterity
* Diplomacy
* Intellect
* Luck
* Physique
* Strength
* Will
Attribute Roll Modifiers work as follows:
{| class="wikitable"
! Roll
! Modifier
|-
| 1
| -3
|-
| 2-5
| -2
|-
| 6-9
| -1
|-
| 10-13
| 0
|-
| 14-17
| +1
|-
| 18-19
| +2
|-
| 20
| +3
|}
==Time Blocks==
==Time Blocks==
Days are split into several time blocks, with breaks between them.
Days are split into several time blocks, with breaks between them.

Revision as of 21:55, 21 March 2021

Characters

Attributes

Roll 8 d20 dice and set to the order you prefer.

  • Charisma
  • Dexterity
  • Diplomacy
  • Intellect
  • Luck
  • Physique
  • Strength
  • Will

Attribute Roll Modifiers work as follows:

Roll Modifier
1 -3
2-5 -2
6-9 -1
10-13 0
14-17 +1
18-19 +2
20 +3


Time Blocks

Days are split into several time blocks, with breaks between them.

This system is flexible and can be changed at the DM's will.

The regular scheme is:

  • Preparation
  • Morning
  • Lunch
  • Afternoon
  • Evening
  • Night

Combat

Characters roll for initiative then follow a turn format to perform actions

Characters have a specific amount of action points they can do per turn. This amount can be increased over time as the character grows.

Once all action points are spent or the character skips their turn, the next character performs their turn.

Unused action points are cumulative to the next turn.