Year 1 Day 1

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These are pages with game master-specific details, so if you're a player you don't need to read them!

Introduction

Each day is divided into two parts: Morning, and Afternoon. This is so you can do both short and long sessions with your players.

These pages will act as a guide on what is expected to happen, and you should try to follow the story, more or less. As a Game Master, you're allowed to add your own twist and changes to the story, but it's best if you do that after the first few sessions.

Before starting, ensure each player has been set up and you've read their character sheets. This is important to understand what to expect from each player.

Please remember that any non-player character should be controlled by the Game Master.

Morning

School Entrance Ceremony

A big crowd of students gathers at the entrance to the school, which is surrounded by a small town with merchants and stores ready to sell materials and treats to the students. This is a big occasion, with cheers coming from the town as the students prepare to hear the entrance presentation from Professor Nimblewick himself.

The Players should already be in the crowd, even if they're not yet aware of each other.

Before the presentation starts, a nearby Sparky Spellburst boasts about his father at a shy Nana Novelle. Sparky is being particularly annoying, talking about how great his father is, and how Sparky will certainly become the top student. At the same time, Nana will awkwardly try to get out of the conversation, but Sparky is persistent.

At this time, the Players should be aware of this discussion and might decide to intervene. The Game Master might want to impair upon the Players that Nana is quite distressed and could use the help.

After the situation is dealt with, Nana presents herself and everyone should group up.

Professor Nimblewick will appear in a large illusion upon the skies, presenting himself in a posh, collected manner. He should welcome the students to the new school year, and ask any first years to collect their materials from the local shops. Each Player is given a shopping list of their starting equipment, then Nimblewick will tell everyone to have fun and to come to the food hall as soon as they're back.

Shopping

At this time, the Players should have grouped together to find the stores to buy their materials.

TODO: Add details on locations

After everything is collected and everyone is ready, the Players should return to the food hall and be greeted by Nimblewick.

Food Hall

The food hall is filled to the brim with all sorts of food. Nimblewick tells the students they're welcome to have their breakfast before continuing, and tells everyone to enjoy themselves.

After the students are satisfied, Nimblewick will cast a spell to teleport the students and their belongings to a countryside area that has several visible farms around.

Nimblewick will explain that students will be living in groups at these farms and that they're meant to learn to grow and eat their own food, as Bamomaki is a school where there's a big focus on food and cooking since the school grounds allow for faster cultivation and also grant magical properties to each ingredient.

Nimblewick will also explain that students will be given a wage every month to help with expenses, and that selling their own food and produce would give them much more money.

Nimblewick will sort each student into their own farm, and the Players will be sorted together.

When he's done, he gives each player a Recall Bracelet, explaining that the bracelet will allow them to teleport to school, their farm, and back, as well as protect them from critical danger and bring them back to the school nurse.

After explaining this, Nimblewick will tell the students that they'll have until the afternoon to settle into their farms and will teleport each player to their respective farm.

Mid-Day Free Time

After the setup has been done, you should allow the players to explore their farm and get to know each other. For more info on the farm, check the Farm page.

Afternoon