Bamomaki Tabletop System

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Revision as of 21:14, 18 March 2021 by FTG (talk | contribs)
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Time Blocks

Days are split into several time blocks, with breaks between them.

This system is flexible and can be changed at the DM's will.

The regular scheme is:

  • Preparation
  • Morning
  • Lunch
  • Afternoon
  • Evening
  • Night

Combat

Characters roll for initiative then follow a turn format to perform actions

Characters have a specific amount of action points they can do per turn. This amount can be increased over time as the character grows.

Once all action points are spent or the character skips their turn, the next character performs their turn.

Unused action points are cumulative to the next turn.