Bamomaki Tabletop System
Characters
Attributes
Roll 8 d20 dice and set to the order you prefer.
- Charisma
- Dexterity
- Diplomacy
- Intellect
- Luck
- Physique
- Strength
- Will
Attribute Roll Modifiers work as follows:
Roll | Modifier |
---|---|
1 | -3 |
2-5 | -2 |
6-9 | -1 |
10-13 | 0 |
14-17 | +1 |
18-19 | +2 |
20 | +3 |
Time Blocks
Days are split into several time blocks, with breaks between them.
This system is flexible and can be changed at the DM's will.
The regular scheme is:
- Preparation
- Morning
- Lunch
- Afternoon
- Evening
- Night
Combat
Characters roll for initiative then follow a turn format to perform actions
Characters have a specific amount of action points they can do per turn. This amount can be increased over time as the character grows.
Once all action points are spent or the character skips their turn, the next character performs their turn.
Unused action points are cumulative to the next turn.