Bamomaki Tabletop System

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Revision as of 22:07, 21 March 2021 by FTG (talk | contribs)
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Characters

Attributes

  • Charisma
  • Dexterity
  • Diplomacy
  • Intellect
  • Luck
  • Physique
  • Strength
  • Will

Players will roll 8 d20 dice and set their values to the order they prefer.

Attribute Roll Modifiers

Roll Modifier
1 -3
2-5 -2
6-9 -1
10-13 0
14-17 +1
18-19 +2
20 +3

Attribute Descriptions

Charisma

The ability to persuade characters.

Dexterity

The ability to evade and perform precise moves.

Diplomacy

The ability to resolve situations peacefully.

Intellect

The ability to learn and to solve problems.

Luck

A global modifier to all other modifiers. Also used for rolling rewards/findings.

Physique

The ability to carry things and handle physical activity. Every point grants 5kg of carrying weight.

Strength

The ability to use physical strength against something. Every point grants 2kg of weight capacity.

Will

The ability to form flow into spells.

Time Blocks

Days are split into several time blocks, with breaks between them.

This system is flexible and can be changed at the DM's will.

The regular scheme is:

  • Preparation
  • Morning
  • Lunch
  • Afternoon
  • Evening
  • Night

Combat

Characters roll for initiative then follow a turn format to perform actions

Characters have a specific amount of action points they can do per turn. This amount can be increased over time as the character grows.

Once all action points are spent or the character skips their turn, the next character performs their turn.

Unused action points are cumulative to the next turn.