Year 1 Day 1

From Bamomaki Wiki
Revision as of 17:38, 3 July 2021 by FTG (talk | contribs)
Jump to navigation Jump to search


These are pages with game master-specific details, so if you're a player you don't need to read them!

Introduction

Each day is divided into two parts: Morning, and Afternoon. This is so you can do both short and long sessions with your players.

These pages will act as a guide on what is expected to happen, and you should try to follow the story, more or less. As a Game Master, you're allowed to add your own twist and changes to the story, but it's best if you do that after the first few sessions.

Before starting, ensure each player has been set up and you've read their character sheets. This is important to understand what to expect from each player.

Please remember that any non-player character should be controlled by the Game Master.

Morning

School Entrance Ceremony

A big crowd of students gathers at the entrance to the school, which is surrounded by a small town with merchants and stores ready to sell materials and treats to the students. This is a big occasion, with cheers coming from the town as the students prepare to hear the entrance presentation from Professor Nimblewick himself.

The Players should already be in the crowd, even if they're not yet aware of each other.

Before the presentation starts, a nearby Sparky Spellburst boasts about his father at a shy Nana Novelle. Sparky is being particularly annoying, talking about how great his father is, and how Sparky will certainly become the top student. At the same time, Nana will awkwardly try to get out of the conversation, but Sparky is persistent.

At this time, the Players should be aware of this discussion and might decide to intervene. The Game Master might want to impair upon the Players that Nana is quite distressed and could use the help.

After the situation is dealt with, Nana presents herself and everyone should group up.