Game Master's Guide
Introduction
Welcome to the Bamomaki Game Master's Guide!
In this guide, we'll go through some steps to help you become a Game Master.
Purpose of a Game Master
The purpose of the Game Master is to guide the players throughout their experience. The Game Master is more a storyteller than a player, and as such is not meant to "win". It is very important to understand that.
As part of Bamomaki, the Game Master (you) should follow the overall flow points of the story, rather than invent their own story, unless the entire play-group agrees to try something different.
As a Game Master, you should be encouraged to trying different things to ensure your story flows well. Don't feel bad if you aren't very good at it at first, as the Game Master role can be quite overwhelming at first.
Preparing to Play
First, you should prepare a session to assist your players in creating their character sheets. The sheets are the most critical part of the game, as they allow a player to integrate the story well. You don't have to start playing right away.
Afterward, before the first proper play session, you should read up on the manual for the year you're following and check which time blocks you want to do for that particular session. Each time block should last approximately 15 to 20 minutes of real-time, so you can plan.
You should read the overall flow of those time blocks and prepare yourself for guiding the players throughout those blocks.
Handling characters
Non-player characters (NPCs) have their own profile in the Game Master's Guide. You may diverge from that profile if you want to try something new, but as with everything else, you should more or less follow the original story flow for the first time.
Handling challenges
Challenges in Bamomaki are solved through dice rolls. Usually, a player will roll for a particular characteristic of their character and thus roll a 20-sided dice and add the result to their bonus for that characteristic, and compare that to the minimum results.
A player may also get excessively strong or weak rolls, such as very close to a 20 or a 1. In those cases, you should consider changing the results slightly due to the player doing an exceptional (or exceptionally bad) roll.
Challenges have difficulty ranges:
Type | Minimum Roll |
Very easy | 5 |
Easy | 10 |
Medium | 20 |
Hard | 30 |
Skill Challenges have different ranges:
Type | Minimum Roll |
Very easy | 15 |
Easy | 30 |
Medium | 50 |
Hard | 80 |